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If you haven’t ready, make sure you have collected the Club Key , allowing you to find everything you need to reach the Clock Tower and the final Power Part. Looking for something else? Visit our Resident Evil 2 walkthrough for more help.
Early Access Game
Greetings Mechanics! Set your thrusters to max, because there’s a fully-armed and operational devblog coming your way! First, we’d like to acknowledge the amazing content coming from the Challenge Builder community. Some of the concoctions you’ve come up with have truly blown us away. For example, we really didn’t expect Challenge Mode to be used to build escape rooms and parkour challenges: There are some impressive challenges up on the workshop right now, made by the awesome Scrap Mechanic community.
Survival, piece by piece! Let’s start with the necessary but less fun background stuff that we’ve been working on. When developing a game, it’s common to build features and segments separately that eventually must be pieced together. For Survival, we’re now starting to weld these elements in to one. For example, a seamless transition from the open world into a warehouse, or loading in rooms at the right time and other related optimizations.
This has taken a lot of our time these last months and there is still some “knitting” left to do. But it’s really exciting to see these elements finally come together for a more cohesive survival experience. Tapebots are Tough! The Tapebots are coming closer! We’re currently tweaking their behavior to make sure they’re as satisfying as possible to battle.
We really want Mechanics to respect the enemies in Scrap Mechanic. The Tapebots will be very dangerous and the players will need to be tactical, creative and show quick reflexes in order to deal with them. We hope that this less forgiving approach to difficulty will make situations more tense and exciting, as well as a lot more fun in co-op where you and your friends really can work together to take enemies down. So, don’t go running into the warehouses spraying and praying Upgrade Parts and Components!
In the past weeks we’ve been teasing some of the new upgradeable interactive parts on our Twitter. Now you can see them in full 3D glory! Basically, we are working on letting Mechanics upgrade the interactive parts in Survival. These upgrades will allow things like more connections, faster speed, less gas consumption and more! The sounds will also change from level to level.
The way you will upgrade these parts is with the new Component Kit found when exploring the world. This new consumable will be highly sought after and something a lot of Mechanics will look for. But during development the lift had more functions added and overall became more useful, for stuff such as spawning blueprints and a few more new functions coming for Survival.
To match these new features, we’ve redesigned the lift to fit its uses visually. We also might let Mechanics put different cool charms on their remote. We’ll see! Dress Up After much toil, we’ve finally got character customization up and running the way we wanted.
It really is a bit of a shock in a good way to see our Mechanic in so many different outfits suddenly, running around in the game.
We’re sure you’ll agree it’s a lot of fun to style your mechanic and really make him your own. It was a lot of work, but we think it was worth it. Not only will you try to hunt down useful parts in Survival but also cosmetics to unlock that you can impress your Mechanic friends with. Here are some in-game shots! Pack Attack Say hello to Packing Stations! One way to accomplish farmer quests in Scrap Mechanic will be to load up these mobile fruit and vegetable houses, thus making the produce ready for delivery to the farmer hideouts.
All Mechanics need to do is drive up to the correct socket and then fill it up until it spits out a packaged crate. But have your lifting creations ready, because they need to be stacked and transported! Visual Spit ‘n’ Polish The eagle eyed among you will notice that we’re really pushing the graphics in Scrap Mechanic these days.
We want to make sure that by the time Survival comes out, the game as a whole will be a much more visually appealing and moody experience. So here are a few new visual details. Dynamic lights will now both cast shadows and even take colour into account. We have to be careful with this one, since it’s expensive. But we think we can optimize it enough to run well!
Here’s an example. They really came out nicely! Let’s see if you can spot the improvements Since metal is something that we have a lot of in Scrap Mechanic, we’ve also updated that to allow parts to have a nice shiny chrome effect! Thanks for your support — and for playing! We will be back soon with more Scrap Mechanic news! For all the latest news, follow us on.
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Greetings Mechanics! Set your thrusters to max, because there’s a fully-armed and operational devblog coming your way! First, we’d like to acknowledge the amazing content coming from the Challenge Builder community. Some of the concoctions you’ve come up with have truly blown us away. For example, we really didn’t expect Challenge Mode to be used to build escape rooms and parkour challenges:
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