RPG MAKER MV 1.5.2 Crack + Torrent
It gives users a basic scripting language, a map editor, and a combat editor with which they can create whatever they want. And yet, if you look into using it, you’re bound to find people saying RPG Maker is a bad engine. The truth is more complicated, and can only be understood by knowing the full history of RPG Maker. It’s a year odyssey, featuring dopey teenagers, mangled translations, cease-and-desist letters, and every known form of piracy. None of this was ever supposed to happen.
Category: RPG Maker
It gives users a basic scripting language, a map editor, and a combat editor with which they can create whatever they want. And yet, if you look into using it, you’re bound to find people saying RPG Maker is a bad engine. The truth is more complicated, and can only be understood by knowing the full history of RPG Maker. It’s a year odyssey, featuring dopey teenagers, mangled translations, cease-and-desist letters, and every known form of piracy.
None of this was ever supposed to happen. It spread like wildfire. Flocks of teenagers downloaded the engine, dreaming of making the next Final Fantasy. A proper translation project only started two years ago. Being teenagers, many of those first users weren’t skilled artists. They resorted to “ripping,” taking graphical assets from commercial games and assembling them into spritesheets the engine could digest. They mixed and matched art from games like Chrono Trigger, Secret of Mana, and Suikoden to create their own fantasy worlds.
It was completely illegal, of course, but the Internet at the time was still a wild, wild place, and at first nobody cared. Enterbrain eventually issued a cease-and-desist letter to Don Miguel, but it was too late: As he closed his own website dozens of others popped up. Further legal actions never managed to eradicate the problem.
RPG Maker in English was here to stay. By tinkering with the base library, all written in Ruby, it was possible to change core functions or add new features to the games. If the library had documentation, though, it was never translated. You may have heard of it. The community faced a schism.
Those who already had programming experience grasped the system; most others were left in the dark. New users joined forums looking for those assets and scripts, but remained for the company. Communities grew. In , the impossible happened: However, the people who already owned a pirated copy were unwilling to support the official version. After waiting for so long for an English release, many ignored Protexis’s work. With a reduced resolution and a simplified map system it was seen by many as a step back.
Degica not only translated the engine, but made an effort to build a community around their product. RPG Maker finally had official forums, a support network, and someone willing to listen to the community and relay their feedback to the Japanese developers. But with new perks also came new rules. No piracy, no ripping, no more fan games that used copyrighted material. The days of glory and plunder were over. It was time for the community to grow up—but a large part of the community was still not great at creating original art.
Degica published more art packs in the same style as their standard assets also called Run Time Packages, or RTPs , and encouraged the community to make new assets using the same art style.
The idea was to encourage the use of RTPs, building a free large library of tiles and characters available to everyone. It was a noble intent, but also produced an unfortunate side-effect. RPG Maker users started to consider themselves real game developers, and realized they could actually try to sell their games.
The result? And all those games looked the same. The engine got a bad reputation. In a Reddit thread about why people had begun to hate games made with RPG Maker a community manager who worked for Degica said, “I really wish people who weren’t ready for the big time would stop submitting to greenlight. It would make my job easier. Because the perception of RM is already bad enough without people trying to throw their 10 minute effort game on greenlight. They’re “low effort and low quality,” “look more or less identical,” use the same “stock resources.
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